Grow your colour out from the corner, build rows of three, and outscore three rivals on a 10×10 board.
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Threes
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How to play
Goal. Score the most points by the time the board fills. A point is any three of your tiles in a row — across, down, or diagonally. Longer lines count as multiple threes (a row of five is worth three).
Placing. You start with one tile in a corner. Each turn you place a tile in an empty slot next to one of your own tiles — so your colour grows outward and collides with rivals in the middle.
Power-ups. Three of each, one per turn, on top of your placement:
ERASERemove a nearby enemy tile to break their line.
BLOCKSeal an empty slot forever so no one can build through it.
MOVEPlant a marker; the next plant swaps the two tiles' places.
The board fills up, highest score wins. You have 30 seconds a turn.
Welcome to Threes
Four players grow their colour out from the corners of a 10×10 board.
Each turn you place one tile next to your own, and optionally use one power-up first. Build three of your tiles in a row — across, down, or diagonally — to score. Longer lines are worth more.
ERASERemove a nearby enemy tile.
BLOCKSeal a slot so no one can build through it.
MOVEPlant a marker; the next plant swaps the two tiles.
When the board fills, the highest score wins. You've got 30 seconds a turn.
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